Guides

How to Use Roles in The Duskbloods

Destined Rivals and Destined Companion in the same PvPvE match

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How to Use Roles

The Duskbloods asks each Bloodsworn to embody more than a loadout: roles shape how you contribute to eight-player PvPvE matches on Nintendo Switch 2. Marketing highlights Destined Rivals and Destined Companion as complementary paths within Hidetaka Miyazaki’s Twilight of Humanity fantasy. FromSoftware has not published exhaustive ability lists ahead of the 2026 launch, but official messaging plus Closed Network Test observations will clarify kits during August 21–23, 2026 sessions. This guide explains how to use roles responsibly without inventing cooldown numbers or tier placements.

Why roles exist alongside hub customisation

Bloodsworn identity stretches from hub customisation and blood history into live matches. Roles appear to gate in-match responsibilities—who pressures First Blood, who stabilizes Victory Point channels, who answers PvEvE spikes—while hub systems handle long-term progression. Treat roles as a contract with your squad, not a cosmetic title.

Background reading: Bloodsworn hub, roles reference, and what to expect from Bloodsworn.

Destined Rivals: duel and map pressure

Destined Rivals align with aggressive readability in trailers—melee closes, firearm finishes, and pursuit through gothic streets. Effective Rivals:

  • Create threat vectors that pull opponents off Victory Points.
  • Challenge First Blood windows when isolation opportunities appear.
  • Track rotate timers so chasing a kill does not leave companions alone on objectives.
  • Swap range tools between Victorian interiors and early-modern open lanes per Maps hub guidance.

Rivals who ignore objectives become highlight-reel merchants—impressive kills with losing scores. Pair aggression with how to get First Blood discipline.

Destined Companion: enablement and anchor play

Destined Companion marketing emphasizes support without reducing players to passive heal bots. Companions likely:

  • Anchor Victory Point channels while Rivals duel.
  • Peel attackers using utility tools—exact skills unconfirmed until CNT.
  • Cover PvEvE waves when environment pressure spikes mid-objective.
  • Coordinate hub investments that amplify team durability or objective speed rather than raw kill stats.

Companions win matches by making Rivals more efficient, not by topping damage charts alone. Review how to play PvPvE for macro scoring context.

Role selection before queue

Before August 2026 test sessions:

  1. Discuss with friends — Pre-made duos should declare Rival + Companion explicitly.
  2. Solo queue flexibility — Be willing to fill Companion if your squad lacks anchors; matchmaking fairness may depend on role coverage.
  3. Align with blood history — If hub customisation locks certain paths, pick roles that consume investments you already made; respec rules will be confirmed in test.
  4. Check Nintendo Switch Online voice options — Roles benefit from comms; without voice, learn ping semantics early.

In-match role discipline

Opening minute

  • Rivals scout mid-lane threat while Companions identify the first Victory Point spawn.
  • Avoid both roles stacking the same flank unless countering a known stack.

Mid-match events

  • When dynamic events fire, Companions call rotation; Rivals decide whether to cut off leavers or secure First Blood on stragglers.
  • PvEvE adds may punish split teams—reunite before channeling objectives if marketing waves are lethal.

Closing phase

  • If Victory Points lead, Rivals become zone defenders; Companions prevent panic throws.
  • If behind, Companions create space for high-risk First Blood attempts instead of double-committing to losing channels.

Synergy with weapons and archetypes

Roles do not dictate weapons exclusively—trailers show firearms and melee on multiple characters—but tendencies exist. Speculative archetype notes live in pre-release archetypes and evaluation axes in Tier List hub. Use Strong/Stable/Weak notes per role instead of fake S-tier labels.

Example thought experiment (not official):

  • Rival + firearm skirmisher on rail platforms.
  • Companion + melee anchor in cathedral objectives.

Validate pairings yourself during CNT sessions and record outcomes.

Switching roles between matches

Network tests sometimes allow rapid experimentation. Rotate roles every few matches to learn kits, but avoid mid-series swaps without communicating—Victory Point strategies depend on predictable behavior. If Nintendo locks roles per blood history, plan longer arcs across the five CNT windows.

Feedback Nintendo cares about

When surveys ask about roles, comment on readability:

  • Can new players tell Companions apart visually in eight-player chaos?
  • Are ability audio cues distinct on Switch 2 handheld speakers?
  • Does role mismatch in solo queue feel unwinnable or recoverable?

Constructive feedback beats datamined stat leaks.

Controls: Controls hub (provisional). CNT logistics: how to prepare for the Network Test. Builds: Builds hub and early ideas.

FAQ

Frequently Asked Questions

Quick answers drawn from official Network Test and Creator’s Voice details.

Can I change roles mid-match?

Not confirmed. Expect role choice at lobby or hub phase until the CNT clarifies respec rules.

Is Destined Companion weaker in solo queue?

Support roles often depend on coordination. Solo players should still learn Companion basics but may queue Rival when comms are unavailable—observe matchmaking during the test.

Do roles affect hub customisation?

Marketing links Bloodsworn identity across hub and match layers. Some upgrades may be role-gated; document restrictions when you play the CNT.

Are there more than two roles?

Only Destined Rivals and Destined Companion have been highlighted publicly. Additional roles would require official confirmation.

Which role is better for beginners?

Rivals teach duel timing directly; Companions teach macro Victory Point play. Try both across multiple CNT sessions before deciding.